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A scroll-driven camera flight

2026 · Interactive film

One continuous camera move, scrubbed by scroll position, with measurably invisible seams — built twice, in two completely different registers.

The problem

Scroll-driven video usually fails in one of two ways: the transitions between scenes visibly jump, or the page weighs forty megabytes and destroys the very metrics the site exists to win.

What I built

  • Five generated scenes joined into one continuous forward take. Each leg begins on the previous leg's actual final frame, so a join isn't a transition at all — it's the same frame, continuing.
  • The first approach dove into each scene then pulled back out to fly to the next. Reversing direction at every join reads as a rewind, and two independently generated scenes disagree about the world in between — buildings morphed into vehicles. Rebuilt so the camera only ever moves forward.
  • Seams verified by measurement, not by eye: two adjacent frames inside a single moving clip set the benchmark, and every finished join matches or beats it.
  • Static text paints first and the clips stream in beneath it, so page speed never waits on the video. Reduced-motion preferences get the stills and no video at all.
  • Scroll snapping on proximity rather than mandatory, so you can still scrub slowly through a scene but never rest mid-transition.

What I took from it

One diagnosis nearly cost a good clip. A seam measured badly and I blamed the model that generated it — the actual culprit was a crop I'd applied myself. The uncropped source measured almost pixel-perfect. Measuring the thing you suspect is cheaper than replacing it.

Something similar in mind?

Tell me what it is and when you're free to talk.

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